Eccentric Tree Variation
|Computer Generated QTVR Object Movie|
This is a third variation of the shooting of a tree object movie where the object is eccentric to the shooting circle. In this version (as suggested by Caroling on the wrinkle list) the division of the shooting circle is derived from the points generated from a circle where the tree is at the centre. As shown in the diagram above.
I used Cinema 4D to plan the real tree shoot so I went back to it to generate this variation and avoid getting muddy shoes again. The good thing about this one is that there are more points near the tree.
In the two real tree versions, the relationship of the tree to the shooting circle was as above except that the camera positions were at equal divisions of the shooting circle. There is one where the camera is kept pointing at the centre of the circle, here and another where the camera points at the tree here.